what I can do for you
I work across the full design surface - from early product decisions to the system that holds it all together.
1. Product Strategy & UX
Translating ambiguous briefs into structured product flows
Research synthesis and journey mapping for complex B2B systems
Defining information architecture across multi-role products
Facilitating design decisions with PMs and engineering pods
2. Interface & Visual Systems
Building scalable component libraries and design systems from scratch
Designing high-fidelity interfaces across web and mobile surfaces
Creating token-based theming for multi-brand products
Motion and interaction design to communicate system state
3. Brand & Design Language
Establishing visual identity for early-stage products
Defining typography, color, and spacing as a coherent system
Writing design principles that give teams a shared decision framework
Translating brand intent into Figma variables and documentation
1. Product Strategy & UX
Translating ambiguous briefs into structured product flows
Research synthesis and journey mapping for complex B2B systems
Defining information architecture across multi-role products
Facilitating design decisions with PMs and engineering pods
2. Interface & Visual Systems
Building scalable component libraries and design systems from scratch
Designing high-fidelity interfaces across web and mobile surfaces
Creating token-based theming for multi-brand products
Motion and interaction design to communicate system state
3. Brand & Design Language
Establishing visual identity for early-stage products
Defining typography, color, and spacing as a coherent system
Writing design principles that give teams a shared decision framework
Translating brand intent into Figma variables and documentation
1. Product Strategy & UX
Translating ambiguous briefs into structured product flows
Research synthesis and journey mapping for complex B2B systems
Defining information architecture across multi-role products
Facilitating design decisions with PMs and engineering pods
2. Interface & Visual Systems
Building scalable component libraries and design systems from scratch
Designing high-fidelity interfaces across web and mobile surfaces
Creating token-based theming for multi-brand products
Motion and interaction design to communicate system state
3. Brand & Design Language
Establishing visual identity for early-stage products
Defining typography, color, and spacing as a coherent system
Writing design principles that give teams a shared decision framework
Translating brand intent into Figma variables and documentation
How I Got Here
Not a straight line. Started in motion and visual craft, moved into interfaces, then into systems. Each role added a layer, and I've carried all of them forward.
Founding Product Designer
Founding designer. Owned the system, the surface, and the standard.
Algebrik AI
Dec 2024 - Present
Founding Product Designer
Founding designer. Owned the system, the surface, and the standard.
Algebrik AI
Dec 2024 - Present
Founding Product Designer
Founding designer. Owned the system, the surface, and the standard.
Algebrik AI
Dec 2024 - Present
Product Designer II
Led design across core learning flows and growth surfaces.
SkilloVilla
May 2024 - Nov 2024
Product Designer II
Led design across core learning flows and growth surfaces.
SkilloVilla
May 2024 - Nov 2024
Product Designer II
Led design across core learning flows and growth surfaces.
SkilloVilla
May 2024 - Nov 2024
Product Designer I
Built product intuition — research, wireframes, shipped features.
SkilloVilla
June 2022 - April 2024
Product Designer I
Built product intuition — research, wireframes, shipped features.
SkilloVilla
June 2022 - April 2024
Product Designer I
Built product intuition — research, wireframes, shipped features.
SkilloVilla
June 2022 - April 2024
UIUX Designer
First full product design role. Learned by doing, mostly.
SkilloVilla
Oct 2021 - May 2022
UIUX Designer
First full product design role. Learned by doing, mostly.
SkilloVilla
Oct 2021 - May 2022
UIUX Designer
First full product design role. Learned by doing, mostly.
SkilloVilla
Oct 2021 - May 2022
User Interface Designer
Where I learned that visual hierarchy is never just aesthetic.
ABC Tech
2021
User Interface Designer
Where I learned that visual hierarchy is never just aesthetic.
ABC Tech
2021
User Interface Designer
Where I learned that visual hierarchy is never just aesthetic.
ABC Tech
2021
Motion Designer
Where it started — motion, storytelling, and obsessing over timing.
My Abhyas
2020
Motion Designer
Where it started — motion, storytelling, and obsessing over timing.
My Abhyas
2020
Motion Designer
Where it started — motion, storytelling, and obsessing over timing.
My Abhyas
2020
My Tech Stack
Tools I've stopped thinking about - which means they're doing their job. The thinking happens elsewhere.

Figma
Where the system lives - components, tokens, variables, and every decision documented.

Framer
Where designs stop being static - production-quality builds, no handoff lag.

Adobe After Effects
Motion that means something - micro-interactions and Lottie exports that bridge design and dev.

VS Code
Enough code to QA my own specs and never blame engineering for my ambiguity.

Claude Code
My thinking partner for research synthesis, copy pressure-testing, and getting unstuck fast.

Lottie
Animation without the file size - lightweight motion that actually ships.









How I Work
No fixed playbook. The process fits the problem. But it always starts with understanding the constraint - not avoiding it.
01.
Understand the Problem First
In this phase, I dive deep into understanding your business, target audience, and project goals. Through research and strategic planning, I create a clear roadmap to guide the entire design process.
01.
Understand the Problem First
In this phase, I dive deep into understanding your business, target audience, and project goals. Through research and strategic planning, I create a clear roadmap to guide the entire design process.

02.
Explore Before You Commit
Here, I brainstorm and develop creative concepts that align with your vision. Initial sketches and ideas are refined into tangible wireframes, setting the direction for design and functionality.
02.
Explore Before You Commit
Here, I brainstorm and develop creative concepts that align with your vision. Initial sketches and ideas are refined into tangible wireframes, setting the direction for design and functionality.

03.
Pressure-test Everything
Collaboration is key. I review the design with you, gather feedback, and refine the work to align with your expectations and goals. This ensures the design reflects your vision.
03.
Pressure-test Everything
Collaboration is key. I review the design with you, gather feedback, and refine the work to align with your expectations and goals. This ensures the design reflects your vision.
03.
Pressure-test Everything
Collaboration is key. I review the design with you, gather feedback, and refine the work to align with your expectations and goals. This ensures the design reflects your vision.
04.
Validate, Don't Assume
I conduct thorough testing to identify and resolve any performance or usability issues. This phase ensures the design works seamlessly across devices and meets user experience standards.
04.
Validate, Don't Assume
I conduct thorough testing to identify and resolve any performance or usability issues. This phase ensures the design works seamlessly across devices and meets user experience standards.
04.
Validate, Don't Assume
I conduct thorough testing to identify and resolve any performance or usability issues. This phase ensures the design works seamlessly across devices and meets user experience standards.
05.
Ship It. Then Watch It.
Once everything is finalized, the project is launched and delivered to you. I also provide guidance or support for ongoing maintenance to ensure long-term success.
05.
Ship It. Then Watch It.
Once everything is finalized, the project is launched and delivered to you. I also provide guidance or support for ongoing maintenance to ensure long-term success.


Hi
Hi
Let's work together
Got a product problem worth solving? I'd like to hear it.
what I can do for you
I work across the full design surface - from early product decisions to the system that holds it all together.
1. Product Strategy & UX
Translating ambiguous briefs into structured product flows
Research synthesis and journey mapping for complex B2B systems
Defining information architecture across multi-role products
Facilitating design decisions with PMs and engineering pods
2. Interface & Visual Systems
Building scalable component libraries and design systems from scratch
Designing high-fidelity interfaces across web and mobile surfaces
Creating token-based theming for multi-brand products
Motion and interaction design to communicate system state
3. Brand & Design Language
Establishing visual identity for early-stage products
Defining typography, color, and spacing as a coherent system
Writing design principles that give teams a shared decision framework
Translating brand intent into Figma variables and documentation
1. Product Strategy & UX
Translating ambiguous briefs into structured product flows
Research synthesis and journey mapping for complex B2B systems
Defining information architecture across multi-role products
Facilitating design decisions with PMs and engineering pods
2. Interface & Visual Systems
Building scalable component libraries and design systems from scratch
Designing high-fidelity interfaces across web and mobile surfaces
Creating token-based theming for multi-brand products
Motion and interaction design to communicate system state
3. Brand & Design Language
Establishing visual identity for early-stage products
Defining typography, color, and spacing as a coherent system
Writing design principles that give teams a shared decision framework
Translating brand intent into Figma variables and documentation
1. Product Strategy & UX
Translating ambiguous briefs into structured product flows
Research synthesis and journey mapping for complex B2B systems
Defining information architecture across multi-role products
Facilitating design decisions with PMs and engineering pods
2. Interface & Visual Systems
Building scalable component libraries and design systems from scratch
Designing high-fidelity interfaces across web and mobile surfaces
Creating token-based theming for multi-brand products
Motion and interaction design to communicate system state
3. Brand & Design Language
Establishing visual identity for early-stage products
Defining typography, color, and spacing as a coherent system
Writing design principles that give teams a shared decision framework
Translating brand intent into Figma variables and documentation
How I Got Here
Not a straight line. Started in motion and visual craft, moved into interfaces, then into systems. Each role added a layer, and I've carried all of them forward.
Founding Product Designer
Founding designer. Owned the system, the surface, and the standard.
Algebrik AI
Dec 2024 - Present
Founding Product Designer
Founding designer. Owned the system, the surface, and the standard.
Algebrik AI
Dec 2024 - Present
Founding Product Designer
Founding designer. Owned the system, the surface, and the standard.
Algebrik AI
Dec 2024 - Present
Product Designer II
Led design across core learning flows and growth surfaces.
SkilloVilla
May 2024 - Nov 2024
Product Designer II
Led design across core learning flows and growth surfaces.
SkilloVilla
May 2024 - Nov 2024
Product Designer II
Led design across core learning flows and growth surfaces.
SkilloVilla
May 2024 - Nov 2024
Product Designer I
Built product intuition — research, wireframes, shipped features.
SkilloVilla
June 2022 - April 2024
Product Designer I
Built product intuition — research, wireframes, shipped features.
SkilloVilla
June 2022 - April 2024
Product Designer I
Built product intuition — research, wireframes, shipped features.
SkilloVilla
June 2022 - April 2024
UIUX Designer
First full product design role. Learned by doing, mostly.
SkilloVilla
Oct 2021 - May 2022
UIUX Designer
First full product design role. Learned by doing, mostly.
SkilloVilla
Oct 2021 - May 2022
UIUX Designer
First full product design role. Learned by doing, mostly.
SkilloVilla
Oct 2021 - May 2022
User Interface Designer
Where I learned that visual hierarchy is never just aesthetic.
ABC Tech
2021
User Interface Designer
Where I learned that visual hierarchy is never just aesthetic.
ABC Tech
2021
User Interface Designer
Where I learned that visual hierarchy is never just aesthetic.
ABC Tech
2021
Motion Designer
Where it started — motion, storytelling, and obsessing over timing.
My Abhyas
2020
Motion Designer
Where it started — motion, storytelling, and obsessing over timing.
My Abhyas
2020
Motion Designer
Where it started — motion, storytelling, and obsessing over timing.
My Abhyas
2020
My Tech Stack
Tools I've stopped thinking about - which means they're doing their job. The thinking happens elsewhere.

Figma
Where the system lives - components, tokens, variables, and every decision documented.

Framer
Where designs stop being static - production-quality builds, no handoff lag.

Adobe After Effects
Motion that means something - micro-interactions and Lottie exports that bridge design and dev.

VS Code
Enough code to QA my own specs and never blame engineering for my ambiguity.

Claude Code
My thinking partner for research synthesis, copy pressure-testing, and getting unstuck fast.

Lottie
Animation without the file size - lightweight motion that actually ships.









How I Work
No fixed playbook. The process fits the problem. But it always starts with understanding the constraint - not avoiding it.
01.
Understand the Problem First
In this phase, I dive deep into understanding your business, target audience, and project goals. Through research and strategic planning, I create a clear roadmap to guide the entire design process.
01.
Understand the Problem First
In this phase, I dive deep into understanding your business, target audience, and project goals. Through research and strategic planning, I create a clear roadmap to guide the entire design process.

02.
Explore Before You Commit
Here, I brainstorm and develop creative concepts that align with your vision. Initial sketches and ideas are refined into tangible wireframes, setting the direction for design and functionality.
02.
Explore Before You Commit
Here, I brainstorm and develop creative concepts that align with your vision. Initial sketches and ideas are refined into tangible wireframes, setting the direction for design and functionality.

03.
Pressure-test Everything
Collaboration is key. I review the design with you, gather feedback, and refine the work to align with your expectations and goals. This ensures the design reflects your vision.
03.
Pressure-test Everything
Collaboration is key. I review the design with you, gather feedback, and refine the work to align with your expectations and goals. This ensures the design reflects your vision.
03.
Pressure-test Everything
Collaboration is key. I review the design with you, gather feedback, and refine the work to align with your expectations and goals. This ensures the design reflects your vision.
04.
Validate, Don't Assume
I conduct thorough testing to identify and resolve any performance or usability issues. This phase ensures the design works seamlessly across devices and meets user experience standards.
04.
Validate, Don't Assume
I conduct thorough testing to identify and resolve any performance or usability issues. This phase ensures the design works seamlessly across devices and meets user experience standards.
04.
Validate, Don't Assume
I conduct thorough testing to identify and resolve any performance or usability issues. This phase ensures the design works seamlessly across devices and meets user experience standards.
05.
Ship It. Then Watch It.
Once everything is finalized, the project is launched and delivered to you. I also provide guidance or support for ongoing maintenance to ensure long-term success.
05.
Ship It. Then Watch It.
Once everything is finalized, the project is launched and delivered to you. I also provide guidance or support for ongoing maintenance to ensure long-term success.


Hi
Hi
Let's work together
Got a product problem worth solving? I'd like to hear it.
what I can do for you
I work across the full design surface - from early product decisions to the system that holds it all together.
1. Product Strategy & UX
Translating ambiguous briefs into structured product flows
Research synthesis and journey mapping for complex B2B systems
Defining information architecture across multi-role products
Facilitating design decisions with PMs and engineering pods
2. Interface & Visual Systems
Building scalable component libraries and design systems from scratch
Designing high-fidelity interfaces across web and mobile surfaces
Creating token-based theming for multi-brand products
Motion and interaction design to communicate system state
3. Brand & Design Language
Establishing visual identity for early-stage products
Defining typography, color, and spacing as a coherent system
Writing design principles that give teams a shared decision framework
Translating brand intent into Figma variables and documentation
1. Product Strategy & UX
Translating ambiguous briefs into structured product flows
Research synthesis and journey mapping for complex B2B systems
Defining information architecture across multi-role products
Facilitating design decisions with PMs and engineering pods
2. Interface & Visual Systems
Building scalable component libraries and design systems from scratch
Designing high-fidelity interfaces across web and mobile surfaces
Creating token-based theming for multi-brand products
Motion and interaction design to communicate system state
3. Brand & Design Language
Establishing visual identity for early-stage products
Defining typography, color, and spacing as a coherent system
Writing design principles that give teams a shared decision framework
Translating brand intent into Figma variables and documentation
1. Product Strategy & UX
Translating ambiguous briefs into structured product flows
Research synthesis and journey mapping for complex B2B systems
Defining information architecture across multi-role products
Facilitating design decisions with PMs and engineering pods
2. Interface & Visual Systems
Building scalable component libraries and design systems from scratch
Designing high-fidelity interfaces across web and mobile surfaces
Creating token-based theming for multi-brand products
Motion and interaction design to communicate system state
3. Brand & Design Language
Establishing visual identity for early-stage products
Defining typography, color, and spacing as a coherent system
Writing design principles that give teams a shared decision framework
Translating brand intent into Figma variables and documentation
How I Got Here
Not a straight line. Started in motion and visual craft, moved into interfaces, then into systems. Each role added a layer, and I've carried all of them forward.
Founding Product Designer
Founding designer. Owned the system, the surface, and the standard.
Algebrik AI
Dec 2024 - Present
Founding Product Designer
Founding designer. Owned the system, the surface, and the standard.
Algebrik AI
Dec 2024 - Present
Founding Product Designer
Founding designer. Owned the system, the surface, and the standard.
Algebrik AI
Dec 2024 - Present
Product Designer II
Led design across core learning flows and growth surfaces.
SkilloVilla
May 2024 - Nov 2024
Product Designer II
Led design across core learning flows and growth surfaces.
SkilloVilla
May 2024 - Nov 2024
Product Designer II
Led design across core learning flows and growth surfaces.
SkilloVilla
May 2024 - Nov 2024
Product Designer I
Built product intuition — research, wireframes, shipped features.
SkilloVilla
June 2022 - April 2024
Product Designer I
Built product intuition — research, wireframes, shipped features.
SkilloVilla
June 2022 - April 2024
Product Designer I
Built product intuition — research, wireframes, shipped features.
SkilloVilla
June 2022 - April 2024
UIUX Designer
First full product design role. Learned by doing, mostly.
SkilloVilla
Oct 2021 - May 2022
UIUX Designer
First full product design role. Learned by doing, mostly.
SkilloVilla
Oct 2021 - May 2022
UIUX Designer
First full product design role. Learned by doing, mostly.
SkilloVilla
Oct 2021 - May 2022
User Interface Designer
Where I learned that visual hierarchy is never just aesthetic.
ABC Tech
2021
User Interface Designer
Where I learned that visual hierarchy is never just aesthetic.
ABC Tech
2021
User Interface Designer
Where I learned that visual hierarchy is never just aesthetic.
ABC Tech
2021
Motion Designer
Where it started — motion, storytelling, and obsessing over timing.
My Abhyas
2020
Motion Designer
Where it started — motion, storytelling, and obsessing over timing.
My Abhyas
2020
Motion Designer
Where it started — motion, storytelling, and obsessing over timing.
My Abhyas
2020
My Tech Stack
Tools I've stopped thinking about - which means they're doing their job. The thinking happens elsewhere.

Figma
Where the system lives - components, tokens, variables, and every decision documented.

Framer
Where designs stop being static - production-quality builds, no handoff lag.

Adobe After Effects
Motion that means something - micro-interactions and Lottie exports that bridge design and dev.

VS Code
Enough code to QA my own specs and never blame engineering for my ambiguity.

Claude Code
My thinking partner for research synthesis, copy pressure-testing, and getting unstuck fast.

Lottie
Animation without the file size - lightweight motion that actually ships.









How I Work
No fixed playbook. The process fits the problem. But it always starts with understanding the constraint - not avoiding it.
01.
Understand the Problem First
In this phase, I dive deep into understanding your business, target audience, and project goals. Through research and strategic planning, I create a clear roadmap to guide the entire design process.
01.
Understand the Problem First
In this phase, I dive deep into understanding your business, target audience, and project goals. Through research and strategic planning, I create a clear roadmap to guide the entire design process.

02.
Explore Before You Commit
Here, I brainstorm and develop creative concepts that align with your vision. Initial sketches and ideas are refined into tangible wireframes, setting the direction for design and functionality.
02.
Explore Before You Commit
Here, I brainstorm and develop creative concepts that align with your vision. Initial sketches and ideas are refined into tangible wireframes, setting the direction for design and functionality.

03.
Pressure-test Everything
Collaboration is key. I review the design with you, gather feedback, and refine the work to align with your expectations and goals. This ensures the design reflects your vision.
03.
Pressure-test Everything
Collaboration is key. I review the design with you, gather feedback, and refine the work to align with your expectations and goals. This ensures the design reflects your vision.
03.
Pressure-test Everything
Collaboration is key. I review the design with you, gather feedback, and refine the work to align with your expectations and goals. This ensures the design reflects your vision.
04.
Validate, Don't Assume
I conduct thorough testing to identify and resolve any performance or usability issues. This phase ensures the design works seamlessly across devices and meets user experience standards.
04.
Validate, Don't Assume
I conduct thorough testing to identify and resolve any performance or usability issues. This phase ensures the design works seamlessly across devices and meets user experience standards.
04.
Validate, Don't Assume
I conduct thorough testing to identify and resolve any performance or usability issues. This phase ensures the design works seamlessly across devices and meets user experience standards.
05.
Ship It. Then Watch It.
Once everything is finalized, the project is launched and delivered to you. I also provide guidance or support for ongoing maintenance to ensure long-term success.
05.
Ship It. Then Watch It.
Once everything is finalized, the project is launched and delivered to you. I also provide guidance or support for ongoing maintenance to ensure long-term success.


Hi
Hi
Let's work together
Got a product problem worth solving? I'd like to hear it.










